TRAINING METHODOLOGY

Why "Netflix-Style" Security Training Fails

Entertainment is not education. Discover why interactive simulations outperform passive video content in every meaningful metric.

Passive Learning

(Videos, Lectures, PowerPoint)
20%
Retention Rate

Users are passive observers. Information enters short-term memory but is rarely consolidated into long-term behavioral patterns.

Interactive Learning

(Simulations, Gamification, Doing)
75%
Retention Rate

Users are active participants. The "Learning by Doing" method creates neural pathways associated with the specific action (e.g., spotting a phish).

The "Illusion of Competence"

High-production quality videos (like those from Ninjio or KnowBe4) are engaging. Employees enjoy watching them. This creates a dangerous "Illusion of Competence."

Because the content was fun, admins assume the training was effective. But liking a video is not the same as learning a skill.

The Data Reality:

Organizations relying solely on video training see an average click rate reduction of only 15-20% after 12 months.
Organizations using interactive simulations see reductions of 80-90% in the same period.

MetricPassive VideoInteractive Simulation
User EngagementHigh (Entertainment)High (Challenge)
Knowledge RetentionLow (~20%)Very High (~75%)
Behavior ChangeMinimalSignificant
Feedback LoopDelayed (Quiz at end)Immediate (Real-time)

Stop Watching. Start Doing.

Switch to the platform that uses interactive simulations to drive real results.

LoRa

LoRa

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